![]() ![]() "dontMirror" : boolean - Graphic will not get mirrored when moving left.(*) "rotateTowardsPlayer" : boolean - Faces player in all directions.(V13e) "facesPlayerY" : boolean - Like "facesPlayer" but vertically."facesPlayer" : boolean - Graphic will get mirrored to look at the player."none" - no animation (think lava bubble)."animationSpeed" : decimal (seconds) - Time between each mirror of the image."mirror" - if the enemy is just mirrored."animationSpeed" : decimal (seconds) - Frame duration in seconds."animationFrames" : integer - Number of frames used in normal-state animation."animationStart" : integer - First frame from the quads used in normal-state animation."frames" - if the enemy has a framed animation."animationType" : string - Type of animation."noSpriteSets" : boolean - Graphic will not be vertically split for the 4 spritesets verticaly."quadCount" : integer - Number of horizontal frames in enemy.png.put before the Graphics Īll about the image of the enemy, looks and rotation (*) Means it is from alesan's a, make sure you check if your version has them! Base īase= nil - Enemy is base enemy.json and enemy.png. The game has a lot of properties that are not required but there are some exceptions. These are as far as we can tell. (Can be random for X and simple for Y for example) ![]() ![]() To be safe, it is best for all properties and strings to be in full lowercase. Strings however, even if they refer to properties, are case sensitive. Properties are listed in camel case for readability, and they are, for the most part, case insensitive. "^_comment": "Anything inside here will be ignored by the game". "array": A table of values, will have the right format to use inside of them. The json needs to be comprised of what we call "properties" and are what gives an enemy it's behaviour. Below are all documented enemy properties form their respective versions! If you use SE or CE only refer to the first category. If you use AE refer up until your current version. Custom enemies were added in Mari0 Special Edition and ported to Alesan's Entities, They are enemies you can make yourself and use in game, They are mostly comprised of an image and json file, you could also include a sound file if you need to. ![]()
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